Make the idea visible.
Core Screens / Europe
A distinctive first look at your next digital experience. 5-7 key screens designed around your customers, not a template.
01From the idea to the experience

For FIELDWORK, the starting question is how to make an unfamiliar service feel clear and inviting. We define the essential customer task first.
A service with a personality.
Imagine turning your expertise into a booking experience that feels unmistakably yours. This concept shows a possible visual direction; your screens would be shaped around your own business.
- 01Shape the experience
- 02Give it character
- 03Make the next step clear
Illustrative, AI-generated direction, not a delivered client project. Your project would have its own audience, identity and agreed scope.
What you get
5-7 high-fidelity screens, essential UX decisions and a mini design system.
Why it matters
See the idea, discuss it and find a direction before investing in a full build.
What comes next
Use the design to gather feedback or define a separate development scope.
See the sample design deliverable
Core Screens sample deliverable
From a rough structure to clear key screens.
- 01Define the structure
- 02Design key screens
- 03Align the visual system
What you get
5-7 high-fidelity screens, essential UX decisions and a mini design system.
What it answers
What should people see, understand and do on the essential screens?
What it is not
No working application, backend or complete product build.
Read the image description
Sample customer portal: rough grayscale wireframes on the left become detailed desktop and mobile interface designs on the right. From a rough structure to clear key screens. The image is an illustrative, AI-generated artifact. Its labels and sample findings are not evidence from a client project. The service scope is defined by the text above and the agreed proposal.
02Your next step
Is this your next step?
Business owners and non-technical founders who want to see how an idea could work before investing in a full product.
What you take away
- 01Essential UX
- 025-7 core screens
- 03High-fidelity UI in Figma
- 04Mini design system
Scope and limitations
The question we solve
A pitch deck can explain a vision, but it rarely reveals how a product will actually work. Core Screens focuses on the essential user journey: what someone needs to understand, decide and do. It gives stakeholders something concrete to discuss before a larger design or engineering commitment.
Your deliverables
You receive 5-7 high-fidelity screens in Figma, essential UX decisions and a mini design system. Use them to align your team, gather early feedback or define the next design phase. Additional flows and production development are scoped separately.
Indicative starting budgets in EUR. These figures are planning estimates, not binding offers. No payments are collected through this site.
Selected. Not sold.
Human-led. English-first. AI-assisted written translation, not fluency in every language. No video calls. This application is a non-submitting preview.
Submit
Share your idea, constraints and ambition. Applying is the first step; no payment is required.
Review
We assess fit, complexity and timing. We accept projects where we can make a meaningful contribution.
Scope
If there is a fit, we define scope, deliverables and timing. Contracting and billing arrangements must be confirmed before any paid engagement.
Build
Build starts only after scope, the contracting party and applicable billing arrangements are confirmed.

