Let people try it first.
Interactive Prototype / Europe
Let people experience your idea, not just hear the pitch. A clickable journey to try, discuss and refine before a full build.
01From the idea to the experience

For AFTER HOURS, we focus on moving from curiosity to an event choice. The prototype starts with a real task, not every possible feature.
Let someone feel how it could work.
Imagine moving from discovering an event to exploring its details, without explaining every screen. A connected prototype makes the idea something people can try and question.
- 01Make the idea tangible
- 02Connect the key moments
- 03Learn from real reactions
Illustrative, AI-generated direction, not a delivered client project. Your project would have its own audience, identity and agreed scope.
What you get
UX/UI for the core journeys, a navigable prototype and demo documentation.
Why it matters
Get feedback on the experience, not just whether people like the sound of the idea.
What comes next
Refine the journey before separately commissioning working software and integrations.
See the sample design deliverable
Interactive Prototype sample deliverable
Connected screens. A journey people can try.
The customer finds an order and chooses to view it.
What you get
UX/UI for the core journeys, a navigable prototype and demo documentation.
What it answers
Does the journey make sense before we invest in the underlying software?
What it is not
No live database, real transactions or production integrations.
Read the image description
Sample prototype journey: an order overview connects through click hotspots to request details and a confirmation screen. Connected screens. A journey people can try. The image is an illustrative, AI-generated artifact. Its labels and sample findings are not evidence from a client project. The service scope is defined by the text above and the agreed proposal.
02Your next step
Is this your next step?
Entrepreneurs who want customers, partners or colleagues to try an idea before commissioning a full build.
What you take away
- 01Product & UX design
- 02UI for core journeys
- 03Navigable prototype
- 04Demo & documentation
Scope and limitations
The question we solve
Static screens cannot show whether a journey feels coherent. An interactive prototype connects the core steps of your product so people can experience the idea, question decisions and identify gaps. Explore the experience before building the underlying software.
Your deliverables
You receive product and UX design, UI for the agreed core journeys, a navigable prototype and demo documentation. Use it for stakeholder discussions and user feedback. Live integrations, production data and deployment require a separate engineering scope.
Indicative starting budgets in EUR. These figures are planning estimates, not binding offers. No payments are collected through this site.
Selected. Not sold.
Human-led. English-first. AI-assisted written translation, not fluency in every language. No video calls. This application is a non-submitting preview.
Submit
Share your idea, constraints and ambition. Applying is the first step; no payment is required.
Review
We assess fit, complexity and timing. We accept projects where we can make a meaningful contribution.
Scope
If there is a fit, we define scope, deliverables and timing. Contracting and billing arrangements must be confirmed before any paid engagement.
Build
Build starts only after scope, the contracting party and applicable billing arrangements are confirmed.

